The grid starts full of squares; a white ball rockets through and recolors each tile it crosses. After five passes a square becomes a ball you can click into a ring, then click again to bank it. Collect Rings ends if the white ball collides with those newborn red orbs, so harvest greed has limits. Tap or click timing decides how many rings you pocket. An arcade-puzzle harvest loop for kids who like risk-reward board chaos.
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